Increased movement speed, reduced Character Size Periodically releases a large nova of peircing bolts that do chaos damage Spirit torment mod#Monsters Poison on hit, similar to the map mod Leaves a trail of chaos damage similar to Arctic Armor Periodically summons Martyr's Devoted as adds (similar to Alira's Martyr from Western Forest) Gains Frenzy Charges, Casts Detonate Dead Guaranteed league-specific unique on death Periodically summons corpses and raises specters Monsters gain Spell Echo (multistrike pending test?) Monsters seem to respawn as apparitions (akin to Soul Conduit) Periodically summons Embezzler's Offers and Embezzler's Own.ĭrops a large amount of currency orbs on death Summons Embezzler's Offers ( Aurate Warriors) and Embezzler's Own ( Aurate Archers) Gained 'Allies Deal Substantial Extra Physical Damage' and 'Allies Move and Attack Faster' aurasĮmbezzler Aura: Enemies recover Life, Mana and Energy Shield 50% slower. Monsters gain increased Attack, Cast and Movement speed Has 'Allies Deal Substantial Extra Physical Damage' aura Status icon is the same as the puncture iconĬauses puncture on hit. Has Allies regenerate life aura.Īll affected monsters apply a physical bleed effect on hit. Gains Corpse Devouring periodically summons Cannibal's Devoted as adds ( Cannibal from act 1) Random curse on hit, enemies can have 2 curses Monster gains ability to cast a large firestorm that leaves burning ground over a wide area Gains extra fire damage and fire resistance. Spirit torment series#Periodically fires a series of three novas that deal fire damage Spirits that do possess a monster will not vanish. A Tormented Spirit that is not killed and does not find a monster to possess will eventually break its bonds and vanish, leaving no items. If a rare monster is possessed, at least two rare items are guaranteed to drop, and if a unique monster is possessed, at least three rare items are guaranteed to drop. If a tormented spirit is killed, it is guaranteed to drop one rare item. Any mob that is bestowed or possessed by a spirit gains a modifier (Spirit's Touch/Grip) based on the spirit that bestowed them, in addition to some slight increase to movement, attack and cast speeds, as well as significantly increased IIQ and IIR. The various spirits have differing modifiers that they themselves possess as a spirit, in addition to effects that they bestow on normal and magic monsters that they touch, as well as a powerful modifier that they grant to any rare or unique mobs that they possess (a single monster can be possessed by more than one spirit). It's also possible for spirits to possess rare and unique enemies, greatly increasing their threat (and value) to treasure-seeking exiles. Eager to protect their trove, these spirits flee when encountered and imbue nearby monsters with dangerous powers, which improves their item drops. Tormented Spirits are the spirits of tormented criminals that yield their ill-gotten gains when slain.
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